

Magia is just a fancy way of going "take card from soul, At least this gives +3000 power to the unitĪnd it doesn't need to hit to do it, so, even better. GB2 is basically what the good Pale Moon bosses haveĭone for awhile now, superior calling units from the Sorry about that, I forgot to write the review for Otherwise, not much to say other than being staple for G Temporary advantage and all, but if you intend to fluffĪ Lunatech Dragon or Blizza you'd rather just jump toĭragon Masquarade Harri (coming to you this Jan 29th). The GB2? Well, yeah, has some relevance with Magia's
#CARDFIGHT VANGUARD PALE MOON STRIDE TRIAL#
Like a constantly recyclableĮgg Juggler which came in the Trial Deck, hooray.

Very least result in some more meaningful gains in both That can actually make the advantage permanent or at the Its credit Magia is WAY better supported than Time Leap,Įspecially with the older cards like Purple Trapezist Okay, at first, yes, this sounds like another temporaryĪdvantage for a cost stuff that I don't care for. Vanishes back to the soul when the turn ends. Give it 5k power until the end of the turn, and then it Is to CB1 to Soulcharge 1, call a unit from the soul,

The On-Stride skill has the Magia keyword, and it Harri's GB2, upon attacking the vanguard, calls a unitįrom the soul and gives it 3k power until the end of the Pale Moon's Stride Bearer is here! Masked Magician If you do, Soul Charge (1), choose up to one card from your soul, call it to (RC), that unit gets +5000 until end of turn, and at the end of that turn, put the unit called with this effect into your soul. Magia-(VC): During your turn, when your G unit Stride, you may pay the cost. (VC) Generation Break 2 (This ability is active if you have two or more face up G units in total on your (VC) or G zone):When this unit attacks a vanguard, choose up to one card from your soul, call it to (RC), that unit and this unit get +3000 until end of turn.
